{"product_id":"architectural-approach-to-level-design-second-edition-paperback","title":"Architectural Approach to Level Design: Second Edition - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eChristopher W. Totten\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWritten by a game developer and professor trained in architecture, \u003ci\u003eAn Architectural Approach to Level Design \u003c\/i\u003eis one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. \u003c\/p\u003e\u003cp\u003eNow in its second edition, \u003ci\u003eAn Architectural Approach to Level Design \u003c\/i\u003epresents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. \u003c\/p\u003e\u003cp\u003eFEATURES\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003ePresents case studies that offer insight on modern level design practices, methods, and tools\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003ePresents perspectives from industry designers, independent game developers, scientists, psychologists, and academics\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eExplores how historical structures can teach us about good level design \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eShows how to use space to guide or elicit emotion from players\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eIncludes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eBringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eChris Totten\u003c\/strong\u003e is Game Artist in Residence at American University. He has contributed to several independent game productions as an artist, animator, level designer, game designer, and project manager. Totten is also an active writer in the game industry, with articles featured on VideoGameWriters.com, GameCareerGuide, and Gamasutra. He has also published a book entitled Game Character Creation with Blender and Unity. Totten's writings on interdisciplinary approaches to game design have earned him guest speaking appearances at GDC China, Dakota State University's Workshop on Integrated Design in Games, and East Coast Game Conference.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 626\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.1 x 9.2 x 6.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 10, 2019\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47377724342450,"sku":"9780815361367","price":130.88,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/hcWGgzUEwF9780815361367.webp?v=1783815534","url":"https:\/\/box.dadyminds.org\/products\/architectural-approach-to-level-design-second-edition-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}