{"product_id":"beginning-3d-game-assets-development-pipeline-learn-to-integrate-from-maya-to-unity-paperback","title":"Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity - Paperback","description":"\u003cp\u003eby \u003cb\u003eNova Villanueva\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.\u003cbr\u003eThe book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild a thorough knowledge of the 3D game asset production workflow\u003c\/li\u003e\n\u003cli\u003eUnderstand how each phase leads up to the next one\u003c\/li\u003e\n\u003cli\u003eKnow how 3D assets are implemented into Unity\u003c\/li\u003e\n\u003cli\u003eTexture, rig, and animate the 3D model\u003c\/li\u003e\n\u003cli\u003eExport and import the 3D asset or model\u003c\/li\u003e\n\u003cli\u003eUnderstand the iterative design process\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.\u003cbr\u003eThe book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.\u003cbr\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003eWhat You Will Learn\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild a thorough knowledge of the 3D game asset production workflow\u003c\/li\u003e\n\u003cli\u003eUnderstand how each phase leads up to the next one\u003c\/li\u003e\n\u003cli\u003eKnow how 3D assets are implemented into Unity\u003c\/li\u003e\n\u003cli\u003eTexture, rig, and animate the 3D model\u003c\/li\u003e\n\u003cli\u003eExport and import the 3D asset or model\u003c\/li\u003e\n\u003cli\u003eUnderstand the iterative design process\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eNova Villanueva\u003c\/b\u003e is Professor of Game Design at Pratt Institute, New York, USA. She has taught game development for more than five years at Pratt, Parsons, and New York's College of Technology, and is an independent game developer working on \u003ci\u003eThe Mills \u003c\/i\u003egame\u003ci\u003e. \u003c\/i\u003eShe live streams her game development process at twitch.tv\/novavillan. Nova has previously worked as a 3D artist for Animatic Media, a 2D artist for the Webby award-winning \u003ci\u003eMafia Wars\u003c\/i\u003e game developed by Zynga, and is a published artist featured in the \u003ci\u003ePhotoshop Creative \u003c\/i\u003emagazine. She has an MFA degree in game design from the NYU Game Center in New York and a BS degree in media arts and animation from the Art Institute of Fort Lauderdale, Florida.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 315\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 10 x 7 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 05, 2021\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47411963756722,"sku":"9781484271957","price":75.58,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/22b64decc6aa67316aae4a68993c01ee.webp?v=1778311574","url":"https:\/\/box.dadyminds.org\/products\/beginning-3d-game-assets-development-pipeline-learn-to-integrate-from-maya-to-unity-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}