{"product_id":"beginning-game-ai-with-unity-programming-artificial-intelligence-with-c-paperback","title":"Beginning Game AI with Unity: Programming Artificial Intelligence with C# - Paperback","description":"\u003cp\u003eby \u003cb\u003eSebastiano M. Cossu\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eGame developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eAI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the fundamentals of AI\u003c\/li\u003e\n\u003cli\u003eCreate gameplay-based AI to address navigation and decision-making problems\u003c\/li\u003e\n\u003cli\u003ePut into practice graph theory and behavior models\u003c\/li\u003e\n\u003cli\u003eAddress pathfinding problems\u003c\/li\u003e\n\u003cli\u003eUse the A* algorithm, the \u003ci\u003edeus ex machina\u003c\/i\u003e of pathfinding algorithms\u003c\/li\u003e\n\u003cli\u003eCreate a mini stealth game\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003eDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eGame developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eAI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.\u003cbr\u003eYou will: \u003cul\u003e\n\u003cli\u003eUnderstand the fundamentals of AI\u003c\/li\u003e\n\u003cli\u003eCreate gameplay-based AI to address navigation and decision-making problems\u003c\/li\u003e\n\u003cli\u003ePut into practice graph theory and behavior models\u003c\/li\u003e\n\u003cli\u003eAddress pathfinding problems\u003c\/li\u003e\n\u003cli\u003eUse the A* algorithm, the \u003ci\u003edeus ex machina\u003c\/i\u003e of pathfinding algorithms\u003c\/li\u003e\n\u003cli\u003eCreate a mini stealth game\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eSebastiano Cossu\u003c\/b\u003e is a software engineer and game developer. He studied computer science at the University of Rome \"La Sapienza\". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, \u003ci\u003eGame Development with GameMaker Studio 2\u003c\/i\u003e.\u003cbr\u003e\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 143\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.34 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 06, 2020\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47413135016114,"sku":"9781484263549","price":59.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/edb063a5045f38380d2cb8a3fd690a32.webp?v=1778341265","url":"https:\/\/box.dadyminds.org\/products\/beginning-game-ai-with-unity-programming-artificial-intelligence-with-c-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}