{"product_id":"getting-started-with-opengl-es-3-programming-learn-modern-opengl-basics-paperback","title":"Getting Started with OpenGL ES 3+ Programming: Learn Modern OpenGL Basics - Paperback","description":"\u003cp\u003eby \u003cb\u003eHans de Ruiter\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eLearn the basics of rendering 2D\/3D graphics using modern OpenGL ES 3+ and SDL2(which works on both desktop and mobile devices).\u003c\/p\u003e\u003cp\u003eSo, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started?\u003c\/p\u003e\u003cp\u003eIn this tutorial series, we'll take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.\u003c\/p\u003eWhat You'll Learn\u003cp\u003eIn short: \u003cstrong\u003emodern OpenGL\u003c\/strong\u003e. You'll \u003ci\u003eavoid learning old outdated techniques\u003c\/i\u003e you shouldn't be using any more (unlike many other tutorials).\u003c\/p\u003e\u003cp\u003eHere's an overview of what's inside: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eTutorial 1: Create a window\u003c\/li\u003e\n\u003cli\u003eTutorial 2: Draw something\u003c\/li\u003e\n\u003cli\u003eTutorial 3: Add detail using texture mapping\u003c\/li\u003e\n\u003cli\u003eTutorial 4: Draw a simple 3D scene\u003c\/li\u003e\n\u003cli\u003eTutorial 5: Add a light to make it look more real\u003c\/li\u003e\n\u003cli\u003eTutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eNOTE: You'll get the most out of these tutorials if you also have the \"Modern Graphics Programming Primer\" book, which is designed to support the tutorials series.\u003c\/p\u003eAbout the Author\u003cp\u003eHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child\/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).\u003c\/p\u003e\u003cp\u003eHe's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 80\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.21 x 10 x 8 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 18, 2019\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47418759250098,"sku":"9781794505148","price":26.96,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/89f687ed4d819e85ec5958ea5db2327b.webp?v=1778458679","url":"https:\/\/box.dadyminds.org\/products\/getting-started-with-opengl-es-3-programming-learn-modern-opengl-basics-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}