{"product_id":"introduction-to-blender-3-0-learn-organic-and-architectural-modeling-lighting-materials-painting-rendering-and-compositing-with-blender-paperback","title":"Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender - Paperback","description":"\u003cp\u003eby \u003cb\u003eGianpiero Moioli\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.\u003cbr\u003eYou will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.\u003cbr\u003eOn completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.\u003cbr\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCreate objects and architectural buildings with different techniques of 3D modeling\u003c\/li\u003e\n\u003cli\u003eMaster creating an environment for your objects and how to light them\u003c\/li\u003e\n\u003cli\u003eDetermine how to create node materials and assign them to your Blender objects\u003c\/li\u003e\n\u003cli\u003ePick up UV unwrapping and texture painting\u003c\/li\u003e\n\u003cli\u003eGet closer to painting and drawing in Blender\u003c\/li\u003e\n\u003cli\u003eRender your scenes and create stunning videos\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003eArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.\u003cbr\u003eYou will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.\u003cbr\u003eOn completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.\u003cbr\u003eWhat You Will Learn\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCreate objects and architectural buildings with different techniques of 3D modeling\u003c\/li\u003e\n\u003cli\u003eMaster creating an environment for your objects and how to light them\u003c\/li\u003e\n\u003cli\u003eDetermine how to create node materials and assign them to your Blender objects\u003c\/li\u003e\n\u003cli\u003ePick up UV unwrapping and texture painting\u003c\/li\u003e\n\u003cli\u003eGet closer to painting and drawing in Blender\u003c\/li\u003e\n\u003cli\u003eRender your scenes and create stunning videos\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eGianpiero Moioli\u003c\/b\u003e is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 466\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.98 x 10 x 7 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 17, 2022\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47409328259250,"sku":"9781484279533","price":75.58,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/3aa0856829a097768ce774b8ec593d0e.webp?v=1778263735","url":"https:\/\/box.dadyminds.org\/products\/introduction-to-blender-3-0-learn-organic-and-architectural-modeling-lighting-materials-painting-rendering-and-compositing-with-blender-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}