{"product_id":"modern-graphics-programming-primer-improve-your-graphics-programming-skills-by-understanding-the-theory-and-hardware-paperback","title":"Modern Graphics Programming Primer: Improve Your Graphics Programming Skills by Understanding the Theory and Hardware - Paperback","description":"\u003cp\u003eby \u003cb\u003eHans de Ruiter\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThere are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far.\u003c\/p\u003e\u003cp\u003eUnderstanding how a Graphics Processing Unit (GPU) works and the theory they're built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely \u003c\/p\u003e\u003cp\u003eThis e-book will give you this extra knowledge. Once you understand how the GPU works you'll be able to think creatively instead of blindly following tutorials. You'll think of better ways to achieve the results you want, and possibly even come up with new techniques.\u003c\/p\u003eWhat's Inside\u003cp\u003eThe ebook doesn't try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHow the overall graphics pipeline works\u003c\/li\u003e\n\u003cli\u003eWhat shaders are, and how they're used\u003c\/li\u003e\n\u003cli\u003eThe various types of data buffers (vertices, textures, etc.)\u003c\/li\u003e\n\u003cli\u003eHow 3D objects and cameras are positioned in 3D space using matrix algebra\u003c\/li\u003e\n\u003cli\u003eBasic 3D lighting - the Phong lighting model\u003c\/li\u003e\n\u003cli\u003ePerformance tips\u003c\/li\u003e\n\u003cli\u003eA cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM\u003c\/li\u003e\n\u003cli\u003eA list of useful resources\u003c\/li\u003e\n\u003c\/ul\u003eBe Sure to Get The Companion Tutorials\u003cp\u003eThis e-book is intended to be read with the companion \"Getting Started with OpenGL ES 3+ Programming\" tutorial series. The tutorials cover the practical \"how-to\" side; taking you from zero to rendering a basic 3D scene with lighting. Be sure to get the tutorials too.\u003c\/p\u003eAbout the Author\u003cp\u003eHans de Ruiter is a software engineer with a background in computer vision and graphics. As a child\/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).\u003c\/p\u003e\u003cp\u003eHe's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 58\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.15 x 10 x 8 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 18, 2019\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47418752204978,"sku":"9781794529458","price":40.43,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/40c538192835d1d21eba11a683c4c90e.webp?v=1778458547","url":"https:\/\/box.dadyminds.org\/products\/modern-graphics-programming-primer-improve-your-graphics-programming-skills-by-understanding-the-theory-and-hardware-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}