{"product_id":"player-and-avatar-the-affective-potential-of-videogames-paperback","title":"Player and Avatar: The Affective Potential of Videogames - Paperback","description":"\u003cp\u003eby \u003cb\u003eDavid Owen\u003c\/b\u003e (Author), \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003eDo you make small leaps in your chair while attempting challenging jumps in \u003ci\u003eTomb Raider\u003c\/i\u003e? Do you say \"Ouch!\" when a giant hits you with a club in \u003ci\u003eSkyrim\u003c\/i\u003e? Have you had dreams of being inside the underwater city of \u003ci\u003eRapture\u003c\/i\u003e? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them \"physically\" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the \"body without organs.\"\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eDavid Owen\u003c\/b\u003e teaches at the University of Alberta in Edmonton, Canada. He has written essays and articles on theater, digital performance and videogames in \u003ci\u003eThe Journal of Gaming and Virtual Worlds\u003c\/i\u003e and \u003ci\u003eThe Canadian Theatre Review\u003c\/i\u003e. \u003cb\u003e\u003c\/b\u003eSeries editor \u003cb\u003eMatthew Wilhelm Kapell\u003c\/b\u003e teaches American studies, anthropology, and writing at Pace University in New York.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 240\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.9 x 9 x 6 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 03, 2017\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47432990621874,"sku":"9781476667195","price":71.91,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/5d1c7611764fe443be0ff31ab600bd3a.webp?v=1778612441","url":"https:\/\/box.dadyminds.org\/products\/player-and-avatar-the-affective-potential-of-videogames-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}