{"product_id":"professional-techniques-for-video-game-writing-paperback","title":"Professional Techniques for Video Game Writing - Paperback","description":"\u003cp\u003eby \u003cb\u003eWendy DeSpain\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis second edition of \u003ci\u003eProfessional Techniques for Video Game Writing\u003c\/i\u003e\u003cb\u003e \u003c\/b\u003eis updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book\u003cb\u003e \u003c\/b\u003ealso offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.\u003c\/p\u003e\u003cp\u003eKey Features\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eComprehensive enough for veterans and accessible enough for novices\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eGoes into detail about how to write tutorials, script doctoring, and writing for AAA games\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eDelivers invaluable experiences directly from writers in the games industry \u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eFull of practical advice from industry pros on how to get a job, and then how to get the job done\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eAuthor Bio\u003c\/p\u003e\u003cp\u003eWendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She's worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she's a Production Director at ArenaNet, makers of the \u003ci\u003eGuild Wars\u003c\/i\u003e franchise.\u003c\/p\u003e\u003cp\u003eHer books include: \u003c\/p\u003e\u003cul\u003e \u003ci\u003e \u003c\/i\u003e\u003cp\u003e \u003c\/p\u003e \u003cli\u003eWriting For Videogame Genres: From FPS to RPG\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eTalking to Artists\/Talking to Programmers\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003e100 Principles of Game Design\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full sail Unversity and is a sought after contract game designer. Her also writes for Gamasutra and is formewewer Chair of the IGDA's Game Writign SIG. \u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 318\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.71 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 27, 2020\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47415327424690,"sku":"9780367184773","price":103.66,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/8d6d064a06b7a8e57dac8699f3a0f50e.webp?v=1778377203","url":"https:\/\/box.dadyminds.org\/products\/professional-techniques-for-video-game-writing-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}