{"product_id":"real-time-3d-graphics-with-webgl-2-second-edition-build-interactive-3d-applications-with-javascript-and-webgl-2-opengl-es-3-0-paperback","title":"Real-Time 3D Graphics with WebGL 2 - Second Edition: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Paperback","description":"\u003cp\u003eby \u003cb\u003eFarhad Ghayour\u003c\/b\u003e (Author), \u003cb\u003eDiego Cantor\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eA comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCreate visually stunning, high-performance 3D applications for the web with WebGL 2\u003c\/li\u003e\n\u003cli\u003eA complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more\u003c\/li\u003e\n\u003cli\u003eUnlock a variety of new and advanced features offered in WebGL 2\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003ePacked with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will \"level up\" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat you will learn\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the rendering pipeline provided in WebGL\u003c\/li\u003e\n\u003cli\u003eBuild and render 3D objects with WebGL\u003c\/li\u003e\n\u003cli\u003eDevelop lights using shaders, 3D math, and the physics of light reflection\u003c\/li\u003e\n\u003cli\u003eCreate a camera and use it to navigate a 3D scene\u003c\/li\u003e\n\u003cli\u003eUse texturing, lighting, and shading techniques to render realistic 3D scenes\u003c\/li\u003e\n\u003cli\u003eImplement object selection and interaction in a 3D scene\u003c\/li\u003e\n\u003cli\u003eCover advanced techniques for creating immersive and compelling scenes\u003c\/li\u003e\n\u003cli\u003eLearn new and advanced features offered in WebGL 2\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.\u003c\/p\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 500\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.01 x 9.25 x 7.5 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 31, 2018\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47418877116594,"sku":"9781788629690","price":70.54,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/4dbd9fdca912e93e41f5b0ce6eeef398.webp?v=1778462198","url":"https:\/\/box.dadyminds.org\/products\/real-time-3d-graphics-with-webgl-2-second-edition-build-interactive-3d-applications-with-javascript-and-webgl-2-opengl-es-3-0-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}