{"product_id":"unity-artificial-intelligence-programming-fourth-edition-add-powerful-believable-and-fun-ai-entities-in-your-game-with-the-power-of-unity-2018-paperback","title":"Unity Artificial Intelligence Programming - Fourth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018! - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavide Aversa\u003c\/b\u003e (Author), \u003cb\u003eAung Sithu Kyaw\u003c\/b\u003e (Author), \u003cb\u003eClifford Peters\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eLearn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes\u003c\/li\u003e\n\u003cli\u003eImplement character behaviors and simulations using the Unity Machine Learning toolkit\u003c\/li\u003e\n\u003cli\u003eExplore the latest Unity 2018 features to make implementation of AI in your game easier\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eFurther on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eNext, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ﬂocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCreate smarter game worlds and characters with C# programming\u003c\/li\u003e\n\u003cli\u003eApply automated character movement using pathfinding and steering behaviors\u003c\/li\u003e\n\u003cli\u003eImplement non-player character decision-making algorithms using Behavior Trees and FSMs\u003c\/li\u003e\n\u003cli\u003eBuild believable and highly efficient artificial flocks and crowds\u003c\/li\u003e\n\u003cli\u003eCreate sensory systems for your AI with the most commonly used techniques\u003c\/li\u003e\n\u003cli\u003eConstruct decision-making systems to make agents take different actions\u003c\/li\u003e\n\u003cli\u003eExplore the application of machine learning in Unity\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 246\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.52 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 30, 2018\u003c\/div\u003e\n            ","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47509494235314,"sku":"9781789533910","price":66.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/SeyXj0_Zh19781789533910.webp?v=1779627717","url":"https:\/\/box.dadyminds.org\/products\/unity-artificial-intelligence-programming-fourth-edition-add-powerful-believable-and-fun-ai-entities-in-your-game-with-the-power-of-unity-2018-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}