{"product_id":"unity-networking-fundamentals-creating-multiplayer-games-with-unity-paperback","title":"Unity Networking Fundamentals: Creating Multiplayer Games with Unity - Paperback","description":"\u003cp\u003eby \u003cb\u003eSloan Kelly\u003c\/b\u003e (Author), \u003cb\u003eKhagendra Kumar\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eLearn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003eThe book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client\/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003eBy the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client\/server architecture for multiplayer games.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eKnow the difference between TCP and UDP, and the pros and cons of these protocols\u003c\/li\u003e\n\u003cli\u003eCreate client-server multiplayer games in Unity using C#\u003c\/li\u003e\n\u003cli\u003eReceive and process data from a remote server using RESTful APIs\u003c\/li\u003e\n\u003cli\u003eUnderstand latency and how to mitigate its impact \u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e Readers familiar with Unity and C# development who want to create multiplayer games\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eLearn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client\/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eBy the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client\/server architecture for multiplayer games.\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eWhat You Will Learn\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eKnow the difference between TCP and UDP, and the pros and cons of these protocols\u003c\/li\u003e\n\u003cli\u003eCreate client-server multiplayer games in Unity using C#\u003c\/li\u003e\n\u003cli\u003eReceive and process data from a remote server using RESTful APIs\u003c\/li\u003e\n\u003cli\u003eUnderstand latency and how to mitigate its impact\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eSloan Kelly\u003c\/b\u003e has worked in the games industry for more than 13 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eKhagendra Kumar \u003c\/b\u003ehas worked with a number of educational institutions and game studios for training and solutions. He lives in Bihar, India and spends most of his time working with game AI. He can be reached via Linkedin at \/itskhagendra and Instagram @Khagendra_Developer.\u003c\/p\u003e\u003cbr\u003e\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 266\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.21 x 6.14 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 14, 2021\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47411187744946,"sku":"9781484273579","price":70.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/1c6d9b85a30f19f34bdf729e3c0933e4.webp?v=1778294836","url":"https:\/\/box.dadyminds.org\/products\/unity-networking-fundamentals-creating-multiplayer-games-with-unity-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}