{"product_id":"video-game-art-reader-volume-4-paperback","title":"Video Game Art Reader: Volume 4 - Paperback","description":"\u003cp\u003eby \u003cb\u003eTiffany Funk\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eIn computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the \u003ci\u003eVideo Game Art Reader\u003c\/i\u003e (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D'An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.\u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 118\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.31 x 9 x 6 IN\u003c\/div\u003e\u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 11, 2022\u003c\/div\u003e","brand":"Books by splitShops","offers":[{"title":"Default Title","offer_id":47409224679602,"sku":"9781943208340","price":25.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0770\/3891\/1666\/files\/507a9ce45440936b20a3e94049aa94fc.webp?v=1778261280","url":"https:\/\/box.dadyminds.org\/products\/video-game-art-reader-volume-4-paperback","provider":"DADYMINDS BOX","version":"1.0","type":"link"}