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Canvas Cookbook: Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas - Paperback

Canvas Cookbook: Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas - Paperback

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by Bhushan Joshi (Author)

Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas

Key Features:

- Develop simple to advanced recipes of your own; and ultimately produce a great application

- Discover a better way to use HTML5 Canvas; JavaScript; and CSS

- Put your creative instincts to use in your day-to-day interface developments

Book Description:

With the growing popularity of HTML5 Canvas; this book offers tailored recipes to help you develop portable applications; presentations; and games.

The recipes are simple yet creative and build on each other. At every step; the book inspires the reader to develop his/her own recipe. From basic to advanced; every aspect of Canvas API has been covered to guide readers to develop their own application; presentation; or game.

What You Will Learn:

- Draw basic shapes such as lines; arcs; curves; and text using the coordinate system

- Learn about the animation cycle and use it to animate shapes

- Grasp the knowledge required to create particles and use them

- Give various effects to images and videos and also use them in animations

- Discover the use of event listeners to make recipes interactive and to handle events through event handlers

- Create good presentation graphics with graphs and charts

- Learn all about 3D development; from building 3D objects to animating them

- Convert your knowledge into a complete working game

- Understand the interoperability and deployment of recipes on different browsers and on different devices

Who this book is for:

The book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology; the book provides recipes to help you build your own application; presentation; or game.

Table of Contents

- Paths And Text

- Shapes And Compositions

- Animations

- Images and Videos

- Event Listener

- Creating Graphs And Charts

- 3D Modeling

- Game Development

- Interoperability And Deployment

Number of Pages: 254
Dimensions: 0.53 x 9.25 x 7.5 IN
Publication Date: April 29, 2016
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